Friday 18 July 2014

Full list of planned features! - Dungeon

I haven't been working on the game much, however here is the list of the next things I will be adding/messing with for the next couple of days:

- Reload animation (engine tweak/upgrade)
- Engine polishing (to ensure I don't find bugs later on and have to change a lot)
- A way to increase hit points (health)

What I'm planning on later (basic ones):
- Speech engine (player/other characters)
- Buttons (on floor)
- Keycode doors/items for them
- Dynamites (throw)
- Ancient clock

What I'm planning on down the track (more later):
- Informative scroll (puzzles..)
- Broken doors (shoot them)
- Trapdoors
- Stairs up
- Holes on ground (not confirmed)
- Currency (precious gems?)
- Special items (hidden/rare)
- Poison gas
- Shop
- Storage chest/place
- Message polishing

Spells/weapons:
- Fire spell (explodes)
- Air spell (not much confirmed)
- Magic shotgun
- Electric spell
- Machine gun

Enemies:
- Skeleton
- Ghost
- Assassin
- Skorpions
- Mummy
- Reaper
- Destructor
- Bosses (much later stage..)

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